Nature In The Valley Documentation
  • Nature In The Valley As A Framework
  • Adding a creature
    • Picking Your Format
    • Using Content Patcher
    • Using a Content Pack
    • The Creature Model
  • Making Creature Sprite
    • Making Creature Sprites 101
  • New Game-State-Queries and Trigger Actions
    • New Game State Queries
  • Making Rewards
    • Adding Custom Rewards
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  1. New Game-State-Queries and Trigger Actions

New Game State Queries

This page goes through the newly added GSQs and Triggers/Actions as part of this mod for content patcher mods to take advantage of.

Here are two examples! (1.2.8)

         {
/// This trigger action makes a SmallGrassYellowButterfly spawn when
/// a natural common butterfly spawns in the forest.
            "Action": "EditData",
            "Target": "Data/TriggerActions",
            "Entries": {
               "NaNITVTEST_Trigger_0": {
                  "Id": "NiTV_Test_TriggerAction_0",
                  "Trigger": "NAT_NIV_Spawned",
                  "Condition": "LOCATION_Name Target Forest, NAT_NIV_TriggerNameCheck Target CommonButterfly, NAT_NIV_TriggerNaturalCheck Target",
                  "Action": "NAT_NIV_InstantiateSpecificNearTriggered SmallGrassYellowButterfly 2",
                  "MarkActionApplied": false
               }
            }
         },
         {
/// This trigger action makes a SmallGrassYellowButterfly replace a
/// a MonarchButterfly 50% of the time.
            "Action": "EditData",
            "Target": "Data/TriggerActions",
            "Entries": {
               "NaNITVTEST_Trigger_1": {
                  "Id": "NiTV_Test_TriggerAction_1",
                  "Trigger": "NAT_NIV_Spawned",
                  "Condition": "NAT_NIV_TriggerNameCheck Target MonarchButterfly, Random 0.5",
                  "Actions": [
                     "NAT_NIV_InstantiateSpecificNearTriggered SmallGrassYellowButterfly 0",
                     "NAT_NIV_RemoveSpecific MonarchButterfly 1"
                  ],
                  "MarkActionApplied": false
               }
            }
         }
  • NAT_NIV_DonatedTotalPercent <float> - returns true if atleast <float> percent of creatures have been donated.

  • NAT_NIV_DonatedSpecific <string> - returns true if a creature with name <string> has been donated.

  • NAT_NIV_CaughtSpecific <string> -returns true if a creature with name <string> has been caught.

  • NAT_NIV_SpawnedSpecific <string> - returns true if a creature with name <string> is currently spawned somewhere.

  • (1.2.7) NAT_NIV_Exists <string> - returns true if a creature with name <string> exists in creature data / is loaded

  • (1.2.8) NAT_NIV_TriggerNameCheck <string> - must be given the Target item as given from the NAT_NIV_Spawned or NAT_NIV_Caught trigger, and a creature name. Compares the spawned/caught creature's name with the given name.

  • (1.2.8) NAT_NIV_TriggerTileCheck <float> <float> - must be given the Target item as given from the NAT_NIV_Spawned trigger, and two arguments (Tile X, Tile Y). Compares the spawned creature's tile with the given tile.

  • (1.2.8) NAT_NIV_TriggerNaturalCheck - must be given the Target item as given from the NAT_NIV_Spawned trigger. Returns true if the creature was spawned naturally (Not through trigger action).

  • (1.2.8) NAT_NIV_TriggerArbitraryCheck <int> <whatever> - must be given the Target item as given from the NAT_NIV_Spawned trigger. Returns true if the data in creature model position <int> is the same as <whatever> with commas replaced by ' marks.

  • NAT_NIV_ClearCreatures - clears the list of spawned creatures.

  • NAT_NIV_InstantiateSpecificCreature <string> <x tile> <y tile> - spawns creature with name <string> at tile <x tile> <y tile>.

  • (1.2.7) NAT_NIV_TryCatch <x position> <y position> - tries to catch a creature at a given position (NOT TILE, POSITION)

  • (1.2.8) NAT_NIV_RemoveSpecific <string> <count>- clears spawned creature(s) with name <string>. <count> is an optional argument to clear only a specific number of creatures with name <string>. Clears from newest to oldest.

  • (1.2.8) NAT_NIV_InstantiateSpecificNearTriggered <string> <int> - must be called from the NAT_NIV_Spawned trigger, spawns an additional creature with name <string> at a random tile in range <int> from that creature. set <int> to 0 to spawn it on top.

  • NAT_NIV_Spawned - is called when a creature is spawned, and contains as an argument the name of the creature spawned. (1.2.8 - adds two additional arguments for the tile it spawned on, Includes a target item with moddata "NAT_NIV_NAME" for the creature's name, and moddata "NAT_NIV_TILEX"/"NAT_NIV_TILEY" for the tile it spawned on.)

  • (1.2.7) NAT_NIV_Caught - is called when a creature is caught, and contains the name of the creature caught as an argument. (1.2.8 - Includes a target item with moddata "NAT_NIV_NAME" for the creature's name)

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Last updated 2 months ago

This mod adds in 4 additional GSQs ()

This mod adds in two trigger action actions ()

This mod adds in one trigger action trigger ()

See Game State Query Documentation Here
See Trigger Action Documentation Here
See Trigger Action Documentation Here