Nature In The Valley Documentation
  • Nature In The Valley As A Framework
  • Adding a creature
    • Picking Your Format
    • Using Content Patcher
    • Using a Content Pack
    • The Creature Model
  • Making Creature Sprite
    • Making Creature Sprites 101
  • New Game-State-Queries and Trigger Actions
    • New Game State Queries
  • Making Rewards
    • Adding Custom Rewards
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Nature In The Valley As A Framework

NextPicking Your Format

Last updated 3 months ago

Nature In The Valley is a mod, yes, but it is also - and foremost - a framework. It is made to be the all in one solution for mods which are wanting to add wildlife and / or other dynamic *things* around the valley. Before we get into how you can do things, lets first quickly go through *what* you can do. - Add an animal to the game which chases the player - Add seasonal forgeables to trees, the water, bushes, stumps. - Make creatures which spawn when the player shakes a trash can, eats food, or destroys a tree - Make variants of existing creatures - Add creatures which only spawn after the player finishes the community center, or when they are only at low health. - Add new rewards for creatures, existing or new! - Change the sprite of an existing creature - So so so so so so much more

In the optional files section on the mod page you can find 3 example packs!

Use The New GSQs and Trigger Actions!

New Game-State-Queries and Trigger Actions
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Adding new creatures

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Adding a creature
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Making Creature Sprites

Guide on how to make the sprites for new creatures.

Making Creature Sprite
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Adding New Rewards

Guide on how to add new rewards

Making Rewards