Using Content Patcher
The structure of a NITV Content Patcher mod generally consists of a [CP] content patcher mod alongside whatever assets related to the creatures you are adding you want to load.
Your manifest.json should look something like this.
{
"Name": "ExamplePackContent",
"Author": "Nature",
"Version": "1.0.0",
"Description": "",
"UniqueID": "Nature.ExamplePackContent",
"UpdateKeys": [""],
"ContentPackFor": {
"UniqueID": "Pathoschild.ContentPatcher"
},
"Dependencies": [
{
"UniqueID": "Nature.NatureInTheValley"
}
]
}And your content file will look something like this, where you first load the assets required for your creature(s) and then target "Nature.NITV/Creatures" to edit in your creatures.
Note that when using content patcher, you only need to include the variables which are *not* equal to their default values.
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