Using Content Patcher

The structure of a NITV Content Patcher mod generally consists of a [CP] content patcher mod alongside whatever assets related to the creatures you are adding you want to load.

Your manifest.json should look something like this.

{
    "Name": "ExamplePackContent",
    "Author": "Nature",
    "Version": "1.0.0",
    "Description": "",
    "UniqueID": "Nature.ExamplePackContent",
    "UpdateKeys": [""],
    "ContentPackFor": {
        "UniqueID": "Pathoschild.ContentPatcher"
    },
    "Dependencies": [
    {
       "UniqueID": "Nature.NatureInTheValley"
    }
    ]
}

And your content file will look something like this, where you first load the assets required for your creature(s) and then target "Nature.NITV/Creatures" to edit in your creatures.

Note that when using content patcher, you only need to include the variables which are *not* equal to their default values.

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